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How-to

Wolf

The side game: rules, points and how Golf Sync keeps it

A betting game for one group of four, played alongside the tournament's own scoring. The Wolf rotates every hole and decides whether to play with a partner or alone for bigger points.

How a hole plays

  1. One player is Wolf, in tee order: player 1 on hole 1, player 2 on hole 2, and so on.
  2. Wolf tees off first, then watches the other three tee off one at a time.
  3. After each drive, Wolf can pick that player as a partner or pass to the next. Once you pass, you can't go back.
  4. If Wolf passes on all three (or chooses to from the start), they play Lone Wolf for more points.
  5. The lower side wins the hole. Each side's best score on the hole counts; agree before you tee off whether that's gross or net. Golf Sync doesn't work the winner out from the scorecards: whoever keeps the Wolf card picks the result.

Points

OutcomePoints
Wolf and partner win the hole+2 each
Wolf and partner lose+3 to each opponent
Lone Wolf wins+4 to Wolf
Lone Wolf loses+4 to each opponent
Hole tiedNobody scores; the next hole is worth more

Whoever sets up the game can change these point values, but only when creating it. Most groups keep the defaults.

Tied holes

A tied hole scores nothing, and the next decided hole is worth more: one tie doubles it, two ties in a row triple it, and so on. Example: hole 5 ties, then the Wolf and partner win hole 6, so each gets 4 points instead of 2. Holes nobody has entered yet, or still waiting for a result, don't break the run.

House variants

  • Lone Wolf timing. Usually Wolf declares Lone before their own tee shot. Some groups let Wolf decide after seeing all three drives, before Wolf's second shot.
  • Decision timer. Some groups give Wolf a few seconds after each drive. Golf Sync doesn't run a clock; you keep it yourselves.
  • Announcing the net handicap. If the game is set up with the announcement rule, Wolf says their net handicap before the hole, and Golf Sync asks you to confirm it the first time each hole is saved.
  • Holes 17 and 18. Tee order covers holes 1 to 16. On an 18-hole round your house rule picks the Wolf on 17 and 18. On a 9-hole round player 1 is Wolf again on hole 9; change it on that hole if your group plays it differently.
  • A tie on the last hole. If the last hole ties, Golf Sync shows how many tied holes are still carried. Your group decides what happens to them: a playoff, a split, or something else.

Setting up a Wolf game

An organizer starts the Wolf game: the event's owner or a delegate, or a scorer in the app. Each tournament has one Wolf game, for one group of four, so choose which group is playing it.

On the web: On the Tournament console's Side games tab, press Set up Wolf. Tap the four players in tee order (the first one you tap is Wolf on hole 1), add a stake per point if you play for money, tick Mandatory net-handicap announcement if your group uses that rule, open advanced point-value overrides to change the points, and press Create Wolf game. The owner or a delegate can do it from the Leaderboard tab of the tournament page too.

On the phone: Open the tournament, go to the Leaderboard tab, and under Side games tap Start a Wolf game. Pick the four in tee order, set Wolf announces their net handicap and the Point values if you need them, and tap Start Wolf. The app lists registered players who have an account, and says how many it can't list.

Once the game is created, its four players and its point values can't be changed. To fix them, delete the game and start again, which throws away the holes entered so far. A game can't be deleted once a payment has been recorded for it.

Recording holes

Someone in the group keeps the Wolf card as you play. For each hole, record who was Wolf (filled in from the tee order on holes 1 to 16), the partner or Lone Wolf, and the result: Wolf side won, Opponents won or Tied (pot carries). You can save with Awaiting result and add the result later, and add a note. Got one wrong? Open the hole again and change it, or tap Clear hole.

On the phone: Any of the four players can keep the card, and so can the organizers: under Side games, tap the Wolf game, then enter the hole.

On the web: Only the owner or a delegate can enter holes on the website: the pencil on a hole in the Wolf card, on the tournament page's Leaderboard tab or on the Tournament console's Side games tab.

Once the tournament or its season is finalized, or someone records a payment on the Settle up card, only an organizer can change holes.

Seeing the standings

Everyone in the event can see the Wolf standings and the hole-by-hole list on the tournament's Leaderboard tab, on the website and in the app, once they're signed in. Standings change as soon as a hole is saved.

The card doesn't refresh itself. If someone else is keeping it, reload the page (on the website) or close and reopen the game (in the app) to see their latest holes.

Money: the Settle up card

No money moves through Golf Sync. If the game has a stake per point, the tournament's Settle up card (below the side games on the Leaderboard tab; Settlement in the app) works out who owes whom. Each pair of players settles the difference in their points: 9 points against 5 at $1 a point is $4.

Pay by cash or however your group pays, then an organizer presses Mark paid (or Waive) on that card. A game with no stake is for pride only and makes no payments.

Questions about your group's rules? Ask your event organizer: they set up the Wolf game. More side games and formats: Scoring formats and handicaps.

Still stuck?

Email support@golfsync.io, or send us a message from the Support page.

How-to guides — Golf Sync