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For your group, league or tournament

Every format you actually play.

Not a vanity count of 35 names you'll never use — the formats that matter, with the depth real money games need.

Scoring systems

Pick the system that fits the field.

From the classics to the handicap-leveling formats charity events need.

Stroke Play

The classic — total strokes, lowest wins. Net or gross, individual or team. The default for most leagues + tournaments.

Stableford

Points per hole based on score vs. par. Encourages aggressive play; one blow-up hole can't sink your round.

Modified Stableford

PGA Tour variant — eagles count big (5), birdies (2), bogeys hurt (-1). Used at the Barracuda Championship.

Chicago / Quota

Handicap-leveling format. Each player has a target (39 minus course handicap); points awarded against the target. The format that makes mixed-skill tournaments fair.

Team formats

Run the same scramble your members already love — plus formats that earn their depth.

Captain-entered team cards for scramble + alternate shot. Individual cards aggregated for best ball. And BSG 4-3-2 Shuffle for the league that wants every hole to matter.

Scramble

Best ball off the tee, all play from there. The four-person staple of every charity tournament.

Best Ball

Each player keeps their own card; the team takes the lowest score on each hole.

Alternate Shot

Two players, one ball. Strategic and faster than four-ball.

BSG 4-3-2 Shuffle

Best 4 holes on 1-6, best 3 on 7-12, best 2 on 13-18. Keeps every player engaged on every hole — designed so the round can't be decided in the front nine.

Stay-in-the-fight format: a struggling player's contribution still counts in a later block. No one is mathematically eliminated mid-round.

Side games

Real money games, integrated with the leaderboard.

Skins and Nassau compute live as scores post. Wolf and Vegas Left-Right carry captain-entered per-hole state alongside the main scoring system.

Skins (Gross or Net)

Lowest score on a hole wins a skin. Ties carry the skin forward. Carry-tie default; no split mode.

Wolf

Each player rotates as the Wolf, picking a partner — or going lone — from each tee shot. Captain-entered per hole; the pot threads forward through wins, ties, and lone-wolf doubles.

Optional mandatory handicap announcement, configurable point values, back-nine rotation toggle. Built for the BSG summer series; works for any locked foursome.

Vegas Left-Right

4-player rotating pairs with per-hole captain L/R picks. Each pair forms a 2-digit number from their net scores; lower wins.

Net-9 cap + the birdie-flip rule: if anyone on the opposing pair posts a natural birdie, your pair's number flips (46 → 64). Multi-foursome support — one game can roll up across the field.

Nassau

Three match-play bets in one round: Front 9, Back 9, Overall. Two players, lower score wins each hole. Net or gross.

Mid-round presses — when one side goes down, either player can call a press from any hole forward within a scope. Stake-per-press is independent. The most-played money game in golf, now with the integrated leaderboard.

Bingo Bango Bongo

Three points every hole: first on the green (Bingo), closest to the pin once all on (Bango), first in the hole (Bongo). Four players, captain enters winners as you play.

Independent stakes per category — run $5/$10/$2 if your group wants Bango to carry the weight. No handicap math; works on any course. The great equalizer of pickup foursomes.

Tournament Day

Everything you need on event morning.

The white-glove tier Squabbit's self-serve model can't match — print-ready PDFs, dynamic TV cast, sponsor surfaces, and the readiness card that catches every silent day-1 failure before tee time.

Print Pack PDF Sponsor signage PDF Sponsor recap email TV cast view Live leaderboard Auto-pairings + cart signs CSV roster import

Run your event on Golf Sync.

Free for groups + leagues. Per-event for Tournament Day. Course Manager for venues.