For your group, league or tournament
Every format you actually play.
Not a vanity count of 35 names you'll never use — the formats that matter, with the depth real money games need.
Scoring systems
Pick the system that fits the field.
From the classics to the handicap-leveling formats charity events need.
Stroke Play
The classic — total strokes, lowest wins. Net or gross, individual or team. The default for most leagues + tournaments.
Stableford
Points per hole based on score vs. par. Encourages aggressive play; one blow-up hole can't sink your round.
Modified Stableford
PGA Tour variant — eagles count big (5), birdies (2), bogeys hurt (-1). Used at the Barracuda Championship.
Chicago / Quota
Handicap-leveling format. Each player has a target (39 minus course handicap); points awarded against the target. The format that makes mixed-skill tournaments fair.
Team formats
Run the same scramble your members already love — plus formats that earn their depth.
Captain-entered team cards for scramble + alternate shot. Individual cards aggregated for best ball. And BSG 4-3-2 Shuffle for the league that wants every hole to matter.
Scramble
Best ball off the tee, all play from there. The four-person staple of every charity tournament.
Best Ball
Each player keeps their own card; the team takes the lowest score on each hole.
Alternate Shot
Two players, one ball. Strategic and faster than four-ball.
BSG 4-3-2 Shuffle
Best 4 holes on 1-6, best 3 on 7-12, best 2 on 13-18. Keeps every player engaged on every hole — designed so the round can't be decided in the front nine.
Stay-in-the-fight format: a struggling player's contribution still counts in a later block. No one is mathematically eliminated mid-round.
Side games
Real money games, integrated with the leaderboard.
Skins and Nassau compute live as scores post. Wolf and Vegas Left-Right carry captain-entered per-hole state alongside the main scoring system.
Skins (Gross or Net)
Lowest score on a hole wins a skin. Ties carry the skin forward. Carry-tie default; no split mode.
Wolf
Each player rotates as the Wolf, picking a partner — or going lone — from each tee shot. Captain-entered per hole; the pot threads forward through wins, ties, and lone-wolf doubles.
Optional mandatory handicap announcement, configurable point values, back-nine rotation toggle. Built for the BSG summer series; works for any locked foursome.
Vegas Left-Right
4-player rotating pairs with per-hole captain L/R picks. Each pair forms a 2-digit number from their net scores; lower wins.
Net-9 cap + the birdie-flip rule: if anyone on the opposing pair posts a natural birdie, your pair's number flips (46 → 64). Multi-foursome support — one game can roll up across the field.
Nassau
Three match-play bets in one round: Front 9, Back 9, Overall. Two players, lower score wins each hole. Net or gross.
Mid-round presses — when one side goes down, either player can call a press from any hole forward within a scope. Stake-per-press is independent. The most-played money game in golf, now with the integrated leaderboard.
Bingo Bango Bongo
Three points every hole: first on the green (Bingo), closest to the pin once all on (Bango), first in the hole (Bongo). Four players, captain enters winners as you play.
Independent stakes per category — run $5/$10/$2 if your group wants Bango to carry the weight. No handicap math; works on any course. The great equalizer of pickup foursomes.
Tournament Day
Everything you need on event morning.
The white-glove tier Squabbit's self-serve model can't match — print-ready PDFs, dynamic TV cast, sponsor surfaces, and the readiness card that catches every silent day-1 failure before tee time.
Run your event on Golf Sync.
Free for groups + leagues. Per-event for Tournament Day. Course Manager for venues.